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Three

Based on game build 714014 | Last updated: 2026-03-03

Overview

This file defines a static map layout (in Tiled JSON format) for a hallway room (archive_hallway_two/three) used in DST's cave world generation. It specifies background tile data, decorative objects (e.g., statues, chandeliers), architectural walls, and specialized areas (e.g., creature zones, sound areas). The layout is consumed by the world generation system to build room instances and is not an ECS component — it does not define logic, state, or runtime behavior.

Usage example

This file is not instantiated as a component. It is referenced internally by the world generation system during room placement, for example via tasksets/caves.lua and related room-loading logic.

Dependencies & tags

Components used: None identified
Tags: None identified

Properties

No public properties — this is a static data file returned as a Lua table.

Main functions

Not applicable.

Events & listeners

Not applicable.