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Two

Based on game build 714014 | Last updated: 2026-03-03

Overview​

two is a static layout definition file that specifies the structure and object placements for the "archive_hallway_two" room used in DST's procedural world generation. It is not a component in the Entity Component System but a Lua module returning Tiled map format data. This module is consumed by the map/room generation system to instantiate physical tiles, walls, statues, and interactive zones within the game world.

Usage example​

This module is not intended for direct instantiation or component use. It is referenced internally by the room generation system (e.g., via map/rooms/archive/hallway_two.lua or equivalent), which loads this file and parses its tile and object layer data to spawn entities and background tiles in the world.

Dependencies & tags​

Components used: None identified
Tags: None identified

Properties​

No public properties — this file returns a single data table conforming to the Tiled JSON-compatible Lua table format used internally by DST's map generation pipeline.

Main functions​

Not applicable.

Events & listeners​

Not applicable.