Two
Based on game build 714014 | Last updated: 2026-03-03
Overview
two is a static layout definition file that specifies the structure and object placements for the "archive_hallway_two" room used in DST's procedural world generation. It is not a component in the Entity Component System but a Lua module returning Tiled map format data. This module is consumed by the map/room generation system to instantiate physical tiles, walls, statues, and interactive zones within the game world.
Usage example
This module is not intended for direct instantiation or component use. It is referenced internally by the room generation system (e.g., via map/rooms/archive/hallway_two.lua or equivalent), which loads this file and parses its tile and object layer data to spawn entities and background tiles in the world.
Dependencies & tags
Components used: None identified
Tags: None identified
Properties
No public properties — this file returns a single data table conforming to the Tiled JSON-compatible Lua table format used internally by DST's map generation pipeline.
Main functions
Not applicable.
Events & listeners
Not applicable.