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Keyroom 1

Based on game build 714014 | Last updated: 2026-03-03

Overview

This file defines a static map layout (not a component in the ECS sense) for the Archive Keyroom used in the Ruins event sequence. It specifies Tiled map format data including tile layers and object placements for props like pillars, chandeliers, statues, furniture, and interactive points of interest. The layout is consumed by the world generation system to render the physical structure of the keyroom during Ruins gameplay.

Usage example

This file is not used directly as a component. It is loaded as a static layout asset by the map generation system when the Archive Keyroom is instantiated during Ruins. Modders typically interact with it indirectly via worldgen scripts or static layout references.

Dependencies & tags

Components used: None identified
Tags: None identified

Properties

No public properties

Main functions

Not applicable

Events & listeners

Not applicable