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Keyroom 1

Based on game build 714014 | Last updated: 2026-03-03

Overview​

This file defines a static map layout (not a component in the ECS sense) for the Archive Keyroom used in the Ruins event sequence. It specifies Tiled map format data including tile layers and object placements for props like pillars, chandeliers, statues, furniture, and interactive points of interest. The layout is consumed by the world generation system to render the physical structure of the keyroom during Ruins gameplay.

Usage example​

This file is not used directly as a component. It is loaded as a static layout asset by the map generation system when the Archive Keyroom is instantiated during Ruins. Modders typically interact with it indirectly via worldgen scripts or static layout references.

Dependencies & tags​

Components used: None identified
Tags: None identified

Properties​

No public properties

Main functions​

Not applicable

Events & listeners​

Not applicable