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Archive Start

Based on game build 714014 | Last updated: 2026-03-03

Overview​

This file defines the static layout of the Archive Start room using a Tiled-compatible tilemap structure. It specifies background tiles, object placements, and entity spawn points for the Archive Start area. The room is part of the game's static layout system used during world generation to populate cave/ruin areas with pre-defined assets.

Usage example​

This is a data-only file used internally by the map loader. It is not instantiated as a component and is referenced indirectly via world generation systems (e.g., map/tasksets/caves.lua or map/levels/caves.lua). Typical usage involves including the room in a taskset and assigning it to a map level.

Dependencies & tags​

Components used: None identified
Tags: None identified

Properties​

PropertyTypeDefault ValueDescription
versionstring"1.1"Tiled map format version.
luaversionstring"5.1"Lua version used for encoding.
orientationstring"orthogonal"Map orientation type.
widthnumber32Map width in tiles.
heightnumber32Map height in tiles.
tilewidthnumber16Width of each tile in pixels.
tileheightnumber16Height of each tile in pixels.
propertiestable{}Global map properties (unused).
tilesetstable—Tileset definitions including image path and tile size.
layerstable—Array of map layers: BG_TILES (tile data) and FG_OBJECTS (object placements).

Main functions​

Not applicable — this file exports static configuration data and does not define runtime functions or methods.

Events & listeners​

Not applicable — no event listeners or events are defined.