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Archive Start

Based on game build 714014 | Last updated: 2026-03-03

Overview

This file defines the static layout of the Archive Start room using a Tiled-compatible tilemap structure. It specifies background tiles, object placements, and entity spawn points for the Archive Start area. The room is part of the game's static layout system used during world generation to populate cave/ruin areas with pre-defined assets.

Usage example

This is a data-only file used internally by the map loader. It is not instantiated as a component and is referenced indirectly via world generation systems (e.g., map/tasksets/caves.lua or map/levels/caves.lua). Typical usage involves including the room in a taskset and assigning it to a map level.

Dependencies & tags

Components used: None identified
Tags: None identified

Properties

PropertyTypeDefault ValueDescription
versionstring"1.1"Tiled map format version.
luaversionstring"5.1"Lua version used for encoding.
orientationstring"orthogonal"Map orientation type.
widthnumber32Map width in tiles.
heightnumber32Map height in tiles.
tilewidthnumber16Width of each tile in pixels.
tileheightnumber16Height of each tile in pixels.
propertiestable{}Global map properties (unused).
tilesetstableTileset definitions including image path and tile size.
layerstableArray of map layers: BG_TILES (tile data) and FG_OBJECTS (object placements).

Main functions

Not applicable — this file exports static configuration data and does not define runtime functions or methods.

Events & listeners

Not applicable — no event listeners or events are defined.