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Three

Based on game build 714014 | Last updated: 2026-03-03

Overview​

three is a static room layout definition for the Atrium Hallway in Don't Starve Together. It defines the visual tile map (BG_TILES layer) and object placements (FG_OBJECTS layer), including light sources and environmental props like a dropperweb. This file is used by the world generation system to reconstruct the Atrium Hallway room during dungeon generation.

Usage example​

This file is not intended for direct instantiation by modders. It is consumed by the engine's Tiled-based map loader (via static_layouts.lua) when building the Atrium Hallway room. A typical integration point is in a room taskset or task, such as atrium.lua, which references "rooms/atrium_hallway/three".

Dependencies & tags​

Components used: None identified
Tags: None identified

Properties​

No public properties.

Main functions​

Not applicable — this file returns a plain Lua table describing map data and does not define or expose any functions.

Events & listeners​

Not applicable — this file does not define or interact with events.