Three
Based on game build 714014 | Last updated: 2026-03-03
Overview
three is a static room layout definition for the Atrium Hallway in Don't Starve Together. It defines the visual tile map (BG_TILES layer) and object placements (FG_OBJECTS layer), including light sources and environmental props like a dropperweb. This file is used by the world generation system to reconstruct the Atrium Hallway room during dungeon generation.
Usage example
This file is not intended for direct instantiation by modders. It is consumed by the engine's Tiled-based map loader (via static_layouts.lua) when building the Atrium Hallway room. A typical integration point is in a room taskset or task, such as atrium.lua, which references "rooms/atrium_hallway/three".
Dependencies & tags
Components used: None identified
Tags: None identified
Properties
No public properties.
Main functions
Not applicable — this file returns a plain Lua table describing map data and does not define or expose any functions.
Events & listeners
Not applicable — this file does not define or interact with events.