Two
Based on game build 714014 | Last updated: 2026-03-03
Overview
two is a static map layout definition for the "Atrium Hallway" room in the game's world generation system. It uses Tiled JSON-like format to define a 32×32 grid of background tiles (BG_TILES layer) and a set of foreground objects (FG_OBJECTS group), including lights and web droppers. This file is used by the game's worldgen system to procedurally place and render this specific room type during map generation.
Usage example
-- This file is loaded automatically by the worldgen system when the Atrium Hallway room layout is selected.
-- It is referenced in a task or taskset via a room template, e.g.:
-- { type = "atrium_hallway", variant = "two" }
-- The game engine uses the returned table to construct the room geometry and object instances.
Dependencies & tags
Components used: None identified
Tags: None identified
Properties
No public properties. This is a static data module returning a Tiled map table.
Main functions
Not applicable.
Events & listeners
Not applicable.