One
Based on game build 714014 | Last updated: 2026-03-03
Overview
This file (one.lua) is a static layout data module for the atrium_hallway_three room. It exports a table containing map configuration in the Tiled Map Editor format (TMX-like), describing the tile layer (BG_TILES) and object layer (FG_OBJECTS) used to render the room in-game. It does not implement a component class and contains no logic — it serves purely as static procedural generation metadata for the worldgen system.
Usage example
This file is not directly instantiated or used by modders. It is consumed internally by the world generation pipeline (e.g., via static_layouts.lua and room.lua systems) when placing the atrium_hallway_three room during map generation.
-- Not applicable: this is a data file, not a component or script.
-- Modders would typically interact with the room via its prefab or room definition.
Dependencies & tags
Components used: None identified.
Tags: None identified.
Properties
No public properties. The exported table is a static data structure containing map metadata.
Main functions
None identified.
Events & listeners
Not applicable.