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One

Based on game build 714014 | Last updated: 2026-03-03

Overview​

This file (one.lua) is a static layout data module for the atrium_hallway_three room. It exports a table containing map configuration in the Tiled Map Editor format (TMX-like), describing the tile layer (BG_TILES) and object layer (FG_OBJECTS) used to render the room in-game. It does not implement a component class and contains no logic — it serves purely as static procedural generation metadata for the worldgen system.

Usage example​

This file is not directly instantiated or used by modders. It is consumed internally by the world generation pipeline (e.g., via static_layouts.lua and room.lua systems) when placing the atrium_hallway_three room during map generation.

-- Not applicable: this is a data file, not a component or script.
-- Modders would typically interact with the room via its prefab or room definition.

Dependencies & tags​

Components used: None identified.
Tags: None identified.

Properties​

No public properties. The exported table is a static data structure containing map metadata.

Main functions​

None identified.

Events & listeners​

Not applicable.