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Two

Based on game build 714014 | Last updated: 2026-03-03

Overview

This file defines a static room layout (two.lua) used in the atrium_hallway_three room type. It specifies a 32×32 grid of background tiles and places two lighting objects (atrium_light) in the foreground object layer. As a static layout, it is consumed by the world generation system to procedurally build rooms during map generation — not a dynamic component attached to game entities.

Usage example

Static layouts like this are not added or manipulated directly in mod code; they are referenced by worldgen task/room definitions. For example, a room prefab or task set might include this layout in its static_layouts list.

Dependencies & tags

Components used: None identified
Tags: None identified

Properties

No public properties — this file returns a plain Lua table describing Tiled map data, not a component.

Main functions

Not applicable — this file contains no functions.

Events & listeners

Not applicable — this file contains no event handling.