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Long

Based on game build 714014 | Last updated: 2026-03-03

Overview

This file describes a static map layout used for generating the "Atrium Hallway" section in the Labyrinth. It defines a 32x32 tile layer (BG_TILES) with specific tile placements and an object group (FG_OBJECTS) containing placement data for entities like sanity rocks, insanity rocks, Pandora's Chest, nightmare spawners, and overgrowth triggers. It is consumed by the world generation system to instantiate physical room layouts in the game world.

Usage example

This file is not used directly in player-facing code. It is loaded by the world generation system when constructing the Labyrinth level:

-- Internally referenced via:
-- include("map/static_layouts/rooms/atrium_hallway_two/long.lua")
-- The generator reads `layers` and `objects` to spawn entities and tiles.

Dependencies & tags

Components used: None identified
Tags: None identified

Properties

PropertyTypeDefault ValueDescription
versionstring"1.1"Tiled map format version.
luaversionstring"5.1"Lua version used for embedded data.
orientationstring"orthogonal"Map orientation type.
widthnumber32Map width in tiles.
heightnumber32Map height in tiles.
tilewidthnumber16Width (in pixels) of each tile.
tileheightnumber16Height (in pixels) of each tile.
propertiestable{}Map-level custom properties (empty here).
tilesetstable(see source)Array of tileset definitions.
layerstable(see source)Array of layer definitions (BG_TILES, FG_OBJECTS).

Main functions

Not applicable.

Events & listeners

Not applicable.