Skip to main content

Three

Based on game build 714014 | Last updated: 2026-03-03

Overview

This file defines a static map layout used in the Atrium hallway corridor. It is a Tiled JSON-compatible structure that specifies tile layer data (BG_TILES) and object placement data (FG_OBJECTS). This layout is consumed by the game's world generation system to construct atmospheric and structured interior spaces. As a static layout file, it does not implement any runtime logic or component behavior—it is purely declarative data.

Usage example

Static layouts like this are typically loaded and instantiated during world generation by the map generation engine and are not added directly to entities via component APIs. Example conceptual usage in worldgen context:

-- This file is referenced in a task or room template and loaded automatically
-- during level generation. No manual instantiation required.
-- Usage is handled internally by map/room generation systems.

Dependencies & tags

Components used: None identified
Tags: None identified

Properties

No public properties — this is a pure data structure returning a Lua table.

Main functions

Not applicable — this is a data-only file with no executable functions.

Events & listeners

Not applicable — this file does not participate in the event system.