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Two

Based on game build 714014 | Last updated: 2026-03-03

Overview

This file is a static room layout definition used by DST's world generation system. It specifies the tilemap (background tiles) and object placements (foreground objects) for the "Atrium Hallway Two" room. The data conforms to the Tiled Map Editor's JSON-like Lua format and is consumed by the map generation engine to place walls, floors, fences, rubbles, and special objects like pandora's chest in the game world.

Usage example

This file is not instantiated as a component or entity. It is loaded and processed by the world generation system. A typical integration point is in a static_layouts loader or room template setup, where include("map/static_layouts/rooms/atrium_hallway_two/two.lua") loads this layout data for rendering.

Dependencies & tags

Components used: None identified
Tags: None identified

Properties

PropertyTypeDefault ValueDescription
versionstring"1.1"Version of the Tiled export format.
luaversionstring"5.1"Target Lua version for export.
orientationstring"orthogonal"Map orientation type.
widthnumber32Room width in tiles.
heightnumber32Room height in tiles.
tilewidthnumber16Width of each tile in pixels.
tileheightnumber16Height of each tile in pixels.
tilesetstable(see source)List of tilesets used (e.g., "tiles").
layerstable(see source)List of layers: "BG_TILES" and "FG_OBJECTS".

Main functions

Not applicable — this file returns a data table, not a component class or object with functions.

Events & listeners

Not applicable.