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Atrium Start

Based on game build 714014 | Last updated: 2026-03-03

Overview​

This file contains static layout data for the Atrium Start room, used during world generation to instantiate the room in the game world. It specifies tilelayer and objectgroup definitions conforming to the Tiled Map Editor format, including tile IDs for background layers and object placements for prefabs like tentacle_pillar_atrium, atrium_statue, atrium_fence, and cave_hole. It is not an ECS component and does not define behavior at runtime.

Usage example​

This file is not intended for direct instantiation by modders. It is loaded by the world generation system and referenced by room templates (e.g., in ./map/rooms/atrium/ or related tasksets). No Lua code execution is required.

Dependencies & tags​

Components used: None identified
Tags: None identified

Properties​

No public properties — this file is a data-only module returning a JSON-like table.

Main functions​

Not applicable — no functions are defined.

Events & listeners​

Not applicable — no event interactions.