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Three

Based on game build 714014 | Last updated: 2026-03-03

Overview​

This file defines a static room layout named "three" for use in DST’s procedural world generation system. It specifies the 2D tilemap grid, background tile placements (via layer BG_TILES), and foreground objects (via FG_OBJECTS), forming a pre-designed hallway segment. It does not contain logic code or entity behavior—it is purely declarative map data consumed by the game’s room placement and rendering systems.

Usage example​

This file is not intended for direct usage in mod code. It is automatically loaded by the world generation system when a room of this type is selected from the taskset definitions. For reference, the structure is typically included in room tasksets like forest/rooms or cave/rooms.

Dependencies & tags​

Components used: None identified
Tags: None identified

Properties​

No public properties. This file returns a Lua table conforming to Tiled map format (version 1.1), used as a data asset—not a functional component.

Main functions​

Not applicable. This is a data file, not a component or script with executable functions.

Events & listeners​

Not applicable.