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Three

Based on game build 714014 | Last updated: 2026-03-03

Overview

This file defines a static room layout named "three" for use in DST’s procedural world generation system. It specifies the 2D tilemap grid, background tile placements (via layer BG_TILES), and foreground objects (via FG_OBJECTS), forming a pre-designed hallway segment. It does not contain logic code or entity behavior—it is purely declarative map data consumed by the game’s room placement and rendering systems.

Usage example

This file is not intended for direct usage in mod code. It is automatically loaded by the world generation system when a room of this type is selected from the taskset definitions. For reference, the structure is typically included in room tasksets like forest/rooms or cave/rooms.

Dependencies & tags

Components used: None identified
Tags: None identified

Properties

No public properties. This file returns a Lua table conforming to Tiled map format (version 1.1), used as a data asset—not a functional component.

Main functions

Not applicable. This is a data file, not a component or script with executable functions.

Events & listeners

Not applicable.