Four
Based on game build 714014 | Last updated: 2026-03-03
Overview
four is a static layout definition for a specific variant of the hallway_armoury room used in Don't Starve Together’s map generation. It specifies tile layer data (BG_TILES) and an object layer (FG_OBJECTS) containing placed entities, such as spawners. This file is consumed by the world generation system to assemble procedural rooms and is not an Entity Component System component — it is a pure data structure describing room geometry.
Usage example
This file is not intended for direct instantiation or manual use. It is loaded automatically by the map generation system via map/rooms/hallway_armoury.lua or similar room loading logic.
Dependencies & tags
Components used: None identified
Tags: None identified
Properties
No public properties — this is a data-return file, not a component class.
Main functions
Not applicable — this file returns a static table defining layout metadata and does not contain executable methods.
Events & listeners
Not applicable — no event handling is present.