Long
Based on game build 714014 | Last updated: 2026-03-03
Overview
This file contains the static map layout definition for a long residential hallway room in DST's world generation system. It uses Tiled JSON-compatible format (stored as Lua table) to specify tile positions for background tiles (BG_TILES) and references a tileset image for rendering. It is not an Entity Component System (ECS) component, but rather a static asset used by the world generation system to construct rooms.
Usage example
This file is not instantiated or used directly in mod code. It is loaded by the worldgen system via static_layouts.lua and referenced in room/task definitions.
Dependencies & tags
Components used: None identified
Tags: None identified
Properties
| Property | Type | Default Value | Description |
|---|---|---|---|
version | string | "1.1" | Tiled map format version |
luaversion | string | "5.1" | Lua version compatibility |
orientation | string | "orthogonal" | Map projection type |
width | number | 32 | Room width in tiles |
height | number | 32 | Room height in tiles |
tilewidth | number | 16 | Width of each tile in pixels |
tileheight | number | 16 | Height of each tile in pixels |
tilesets | table | see source | Tileset configuration referencing tiles.png |
layers | table | see source | Layer definitions (BG_TILES and FG_OBJECTS) |
Main functions
Not applicable — this file returns static map data only.
Events & listeners
Not applicable — this file contains no event logic or listeners.