One
Based on game build 714014 | Last updated: 2026-03-03
Overview
This file describes a static room layout for use in DST's world generation system. It is a Tiled map JSON-compatible Lua table defining a 32x32 tile grid (with 16x16 tiles) containing background tile data for a residential hallway. The room includes a tile layer (BG_TILES) populated with repeated floor/wall patterns (tiles 22 and 29) at regular intervals, and an empty object layer (FG_OBJECTS) for foreground entities. It belongs to the hallway_residential room family and is likely one of several variants (hence the one filename).
Usage example
This file is not instantiated as a component. It is referenced directly by the world generation system as a static layout asset. Modders load such files via require("map/static_layouts/rooms/hallway_residential/one") to inspect or override room definitions.
Dependencies & tags
Components used: None identified
Tags: None identified
Properties
No public properties — this file returns a configuration table with top-level fields used by DST's map loading logic.
Main functions
Not applicable
Events & listeners
Not applicable