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One

Based on game build 714014 | Last updated: 2026-03-03

Overview

This file describes a static room layout for use in DST's world generation system. It is a Tiled map JSON-compatible Lua table defining a 32x32 tile grid (with 16x16 tiles) containing background tile data for a residential hallway. The room includes a tile layer (BG_TILES) populated with repeated floor/wall patterns (tiles 22 and 29) at regular intervals, and an empty object layer (FG_OBJECTS) for foreground entities. It belongs to the hallway_residential room family and is likely one of several variants (hence the one filename).

Usage example

This file is not instantiated as a component. It is referenced directly by the world generation system as a static layout asset. Modders load such files via require("map/static_layouts/rooms/hallway_residential/one") to inspect or override room definitions.

Dependencies & tags

Components used: None identified
Tags: None identified

Properties

No public properties — this file returns a configuration table with top-level fields used by DST's map loading logic.

Main functions

Not applicable

Events & listeners

Not applicable