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Long

Based on game build 714014 | Last updated: 2026-03-03

Overview

This file is a static map layout definition for a hallway in the "hallway_residential_two" subdirectory. It conforms to the Tiled TMX JSON format and specifies a 32x32 tile grid for world rendering. The layout contains background tile data (BG_TILES layer) with repeating vertical patterns of tile IDs (e.g., 22, 29), suggesting wall segments or architectural features. Object layers are present but currently empty (FG_OBJECTS). It serves as a reusable map asset for room generation in the world builder.

Usage example

This file is not a component, but a data definition file. It is loaded by the world generation system as part of static room layouts. When referenced in room generation scripts, it contributes tile data for rendering the hallway floor and walls.

No direct component usage applies. Example of how it might be referenced (outside this file):

-- Inside a room generation script:
local layout = require("map/static_layouts/rooms/hallway_residential_two/long")
-- layout.data is then used by the map loader to spawn tiles

Dependencies & tags

Components used: None identified
Tags: None identified

Properties

No public properties

Main functions

Not applicable

Events & listeners

Not applicable