Long
Based on game build 714014 | Last updated: 2026-03-03
Overview
This file is a static map layout definition for a hallway in the "hallway_residential_two" subdirectory. It conforms to the Tiled TMX JSON format and specifies a 32x32 tile grid for world rendering. The layout contains background tile data (BG_TILES layer) with repeating vertical patterns of tile IDs (e.g., 22, 29), suggesting wall segments or architectural features. Object layers are present but currently empty (FG_OBJECTS). It serves as a reusable map asset for room generation in the world builder.
Usage example
This file is not a component, but a data definition file. It is loaded by the world generation system as part of static room layouts. When referenced in room generation scripts, it contributes tile data for rendering the hallway floor and walls.
No direct component usage applies. Example of how it might be referenced (outside this file):
-- Inside a room generation script:
local layout = require("map/static_layouts/rooms/hallway_residential_two/long")
-- layout.data is then used by the map loader to spawn tiles
Dependencies & tags
Components used: None identified
Tags: None identified
Properties
No public properties
Main functions
Not applicable
Events & listeners
Not applicable