Long
Based on game build 714014 | Last updated: 2026-03-03
Overview
This file is a static layout definition (in JSON/Tiled format) used for the "Pit Hallway Armoury" room in DST's cave world generation system. It specifies tile layer data (BG_TILES) and object placement (FG_OBJECTS) for a specific room configuration — specifically, the long variant of the armoury hallway. It contains no Lua components or ECS logic and is consumed by the worldgen pipeline during map construction.
Usage example
This file is not instantiated as an entity or component at runtime. It is referenced by worldgen task/room prefabs (e.g., in map/tasksets/caves.lua) to spawn the layout via the static layout system. No direct modder usage is required or possible at the script level.
Dependencies & tags
Components used: None identified
Tags: None identified
Properties
No public properties — the file is a pure data structure returning a table used exclusively by map/archive_worldgen.lua and the Tiled loader.
Main functions
None identified.
Events & listeners
Not applicable.