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Long

Based on game build 714014 | Last updated: 2026-03-03

Overview​

This file is a static layout definition (in JSON/Tiled format) used for the "Pit Hallway Armoury" room in DST's cave world generation system. It specifies tile layer data (BG_TILES) and object placement (FG_OBJECTS) for a specific room configuration — specifically, the long variant of the armoury hallway. It contains no Lua components or ECS logic and is consumed by the worldgen pipeline during map construction.

Usage example​

This file is not instantiated as an entity or component at runtime. It is referenced by worldgen task/room prefabs (e.g., in map/tasksets/caves.lua) to spawn the layout via the static layout system. No direct modder usage is required or possible at the script level.

Dependencies & tags​

Components used: None identified
Tags: None identified

Properties​

No public properties — the file is a pure data structure returning a table used exclusively by map/archive_worldgen.lua and the Tiled loader.

Main functions​

None identified.

Events & listeners​

Not applicable.