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One

Based on game build 714014 | Last updated: 2026-03-03

Overview​

This file provides the Tiled map data for the first variant of the Pit Hallway Armoury room. It specifies grid-based layout information including tile layer contents (BG_TILES) and object groups (FG_OBJECTS), used by the world generation system to place environmental assets in the caves. The data follows standard Tiled v1.1 format and is consumed by the engine's map/room loading utilities.

Usage example​

This file is not used directly in mod code. It is loaded as part of the static room layout system during world generation. Example integration is internal to DST:

-- Not applicable for modder consumption

Dependencies & tags​

Components used: None identified
Tags: None identified

Properties​

No public properties

Main functions​

Not applicable — this is a data file returning static map configuration.

Events & listeners​

Not applicable