One
Based on game build 714014 | Last updated: 2026-03-03
Overview
This file provides the Tiled map data for the first variant of the Pit Hallway Armoury room. It specifies grid-based layout information including tile layer contents (BG_TILES) and object groups (FG_OBJECTS), used by the world generation system to place environmental assets in the caves. The data follows standard Tiled v1.1 format and is consumed by the engine's map/room loading utilities.
Usage example
This file is not used directly in mod code. It is loaded as part of the static room layout system during world generation. Example integration is internal to DST:
-- Not applicable for modder consumption
Dependencies & tags
Components used: None identified
Tags: None identified
Properties
No public properties
Main functions
Not applicable — this is a data file returning static map configuration.
Events & listeners
Not applicable