Three
Based on game build 714014 | Last updated: 2026-03-03
Overview
This file is a Tiled map JSON export defining the static layout of a specific segment of the pit_hallway_armoury room in DST's world generation system. It contains tile layer data (BG_TILES) and an object group (FG_OBJECTS) for placing runtime objects like nightmarelight entities. It is not a component in the ECS sense; rather, it is metadata consumed by the world generation and room placement systems to instantiate environment assets in caves and overworld maps.
Usage example
This file is not used directly by modders. It is automatically loaded by the engine during world generation when the pit_hallway_armoury room template is selected. Modders may reference it to understand expected layout dimensions or object placements, but direct manipulation is discouraged.
Dependencies & tags
Components used: None identified
Tags: None identified
Properties
| Property | Type | Default Value | Description |
|---|---|---|---|
version | string | "1.1" | Tiled map format version. |
luaversion | string | "5.1" | Lua version used (for internal tooling). |
orientation | string | "orthogonal" | Map orientation type. |
width, height | number | 32 | Map dimensions in tiles. |
tilewidth, tileheight | number | 16 | Tile size in pixels. |
tilesets[1] | table | — | Tileset metadata (path, dimensions, etc.). |
layers[1] | table | — | Background tile layer data (data is a flat array of tile GIDs). |
layers[2] | table | — | Object group containing runtime-placed objects (e.g., nightmarelight). |
Main functions
Not applicable. This file is a data-only export and contains no executable functions.
Events & listeners
Not applicable.