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Three

Based on game build 714014 | Last updated: 2026-03-03

Overview

This file is a Tiled map JSON export defining the static layout of a specific segment of the pit_hallway_armoury room in DST's world generation system. It contains tile layer data (BG_TILES) and an object group (FG_OBJECTS) for placing runtime objects like nightmarelight entities. It is not a component in the ECS sense; rather, it is metadata consumed by the world generation and room placement systems to instantiate environment assets in caves and overworld maps.

Usage example

This file is not used directly by modders. It is automatically loaded by the engine during world generation when the pit_hallway_armoury room template is selected. Modders may reference it to understand expected layout dimensions or object placements, but direct manipulation is discouraged.

Dependencies & tags

Components used: None identified
Tags: None identified

Properties

PropertyTypeDefault ValueDescription
versionstring"1.1"Tiled map format version.
luaversionstring"5.1"Lua version used (for internal tooling).
orientationstring"orthogonal"Map orientation type.
width, heightnumber32Map dimensions in tiles.
tilewidth, tileheightnumber16Tile size in pixels.
tilesets[1]tableTileset metadata (path, dimensions, etc.).
layers[1]tableBackground tile layer data (data is a flat array of tile GIDs).
layers[2]tableObject group containing runtime-placed objects (e.g., nightmarelight).

Main functions

Not applicable. This file is a data-only export and contains no executable functions.

Events & listeners

Not applicable.