One
Based on game build 714014 | Last updated: 2026-03-03
Overview
This file defines a static map layout for the "pit_room_armoury" room, expressed in Tiled JSON format. It specifies a 32x32 tile grid using 64x64px tiles and contains two layers: a background tile layer (BG_TILES) and an object group (FG_OBJECTS) that declares spawn points for various room contents. The data is used by the world generation system to procedurally place and render this specific room variant during world setup.
Usage example
This file is loaded and processed internally by the engine's map loader and is not intended for direct manual instantiation. It is referenced as part of the static_layouts system during room generation, for example via static_layouts/rooms/pit_room_armoury/load.lua or similar loader scripts.
Dependencies & tags
Components used: None identified
Tags: None identified
Properties
No public properties — this file returns a plain Lua table describing Tiled map data.
Main functions
Not applicable.
Events & listeners
Not applicable.