Three
Based on game build 714014 | Last updated: 2026-03-03
Overview
This file defines a static layout for the pit_room_armoury room in the game world using Tiled map format. It specifies tile layer data (BG_TILES) for background tile placement and an object group (FG_OBJECTS) containing world entities such as nightmarelight, rook_nightmare_spawner, and chessjunk_spawner. It is used by the world generation system to spawn pre-defined room layouts.
Usage example
This file is not intended for direct usage in mod code. It is loaded by the world generation system as part of static_layouts/ room definitions.
Dependencies & tags
Components used: None identified
Tags: None identified
Properties
No public properties
Main functions
Not applicable — this file returns a pure data structure (a table) and contains no executable functions.
Events & listeners
None identified