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Three

Based on game build 714014 | Last updated: 2026-03-03

Overview

This file defines a static layout for the pit_room_armoury room in the game world using Tiled map format. It specifies tile layer data (BG_TILES) for background tile placement and an object group (FG_OBJECTS) containing world entities such as nightmarelight, rook_nightmare_spawner, and chessjunk_spawner. It is used by the world generation system to spawn pre-defined room layouts.

Usage example

This file is not intended for direct usage in mod code. It is loaded by the world generation system as part of static_layouts/ room definitions.

Dependencies & tags

Components used: None identified
Tags: None identified

Properties

No public properties

Main functions

Not applicable — this file returns a pure data structure (a table) and contains no executable functions.

Events & listeners

None identified