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One

Based on game build 714014 | Last updated: 2026-03-03

Overview

This file describes the static Tiled map layout for the "Pit Room Armoury Two" room. It is not a game component but a data file that defines the visual and spatial configuration of a specific dungeon room. The layout includes a 32x32 grid of background tiles and an object group specifying spawn points for decorative or functional in-game objects like spawners (e.g., chessjunk, nightmare variants, ancient altar fragments). It is consumed by the world generation system to place and render the room during map generation.

Usage example

This file is loaded by the worldgen system automatically during map generation when a room of type "pit_room_armoury_two" is selected. No direct modder interaction is required.

-- Internally used by the game's map loader:
-- The engine reads this Lua table and converts it into the room's tilemap and object placements.
-- Example usage is not applicable for modders; placement is handled via worldgen tasksets and static_layouts.

Dependencies & tags

Components used: None identified
Tags: None identified

Properties

PropertyTypeDefault ValueDescription
versionstring"1.1"Tiled map format version.
luaversionstring"5.1"Lua version compatibility target.
orientationstring"orthogonal"Map coordinate system type.
widthnumber32Room width in tiles (16×16 px each).
heightnumber32Room height in tiles.
tilewidthnumber16Pixel width of each tile.
tileheightnumber16Pixel height of each tile.
tilesets[1].namestring"tiles"Tileset name referenced from external image.
tilesets[1].imagestringPath to tiles.pngExternal image asset used for tile rendering.
layers[1].dataarray of numbers1024 integersTile ID grid (0 = empty; non-zero = tile to render).
layers[2].objectsarray of objects5 entriesSpawn point definitions for in-game entities.

Main functions

None identified.

Events & listeners

None identified.