One
Based on game build 714014 | Last updated: 2026-03-03
Overview
This file describes the static Tiled map layout for the "Pit Room Armoury Two" room. It is not a game component but a data file that defines the visual and spatial configuration of a specific dungeon room. The layout includes a 32x32 grid of background tiles and an object group specifying spawn points for decorative or functional in-game objects like spawners (e.g., chessjunk, nightmare variants, ancient altar fragments). It is consumed by the world generation system to place and render the room during map generation.
Usage example
This file is loaded by the worldgen system automatically during map generation when a room of type "pit_room_armoury_two" is selected. No direct modder interaction is required.
-- Internally used by the game's map loader:
-- The engine reads this Lua table and converts it into the room's tilemap and object placements.
-- Example usage is not applicable for modders; placement is handled via worldgen tasksets and static_layouts.
Dependencies & tags
Components used: None identified
Tags: None identified
Properties
| Property | Type | Default Value | Description |
|---|---|---|---|
version | string | "1.1" | Tiled map format version. |
luaversion | string | "5.1" | Lua version compatibility target. |
orientation | string | "orthogonal" | Map coordinate system type. |
width | number | 32 | Room width in tiles (16×16 px each). |
height | number | 32 | Room height in tiles. |
tilewidth | number | 16 | Pixel width of each tile. |
tileheight | number | 16 | Pixel height of each tile. |
tilesets[1].name | string | "tiles" | Tileset name referenced from external image. |
tilesets[1].image | string | Path to tiles.png | External image asset used for tile rendering. |
layers[1].data | array of numbers | 1024 integers | Tile ID grid (0 = empty; non-zero = tile to render). |
layers[2].objects | array of objects | 5 entries | Spawn point definitions for in-game entities. |
Main functions
None identified.
Events & listeners
None identified.