Skip to main content

One

Based on game build 714014 | Last updated: 2026-03-03

Overview​

This file describes the static Tiled map layout for the "Pit Room Armoury Two" room. It is not a game component but a data file that defines the visual and spatial configuration of a specific dungeon room. The layout includes a 32x32 grid of background tiles and an object group specifying spawn points for decorative or functional in-game objects like spawners (e.g., chessjunk, nightmare variants, ancient altar fragments). It is consumed by the world generation system to place and render the room during map generation.

Usage example​

This file is loaded by the worldgen system automatically during map generation when a room of type "pit_room_armoury_two" is selected. No direct modder interaction is required.

-- Internally used by the game's map loader:
-- The engine reads this Lua table and converts it into the room's tilemap and object placements.
-- Example usage is not applicable for modders; placement is handled via worldgen tasksets and static_layouts.

Dependencies & tags​

Components used: None identified
Tags: None identified

Properties​

PropertyTypeDefault ValueDescription
versionstring"1.1"Tiled map format version.
luaversionstring"5.1"Lua version compatibility target.
orientationstring"orthogonal"Map coordinate system type.
widthnumber32Room width in tiles (16×16 px each).
heightnumber32Room height in tiles.
tilewidthnumber16Pixel width of each tile.
tileheightnumber16Pixel height of each tile.
tilesets[1].namestring"tiles"Tileset name referenced from external image.
tilesets[1].imagestringPath to tiles.pngExternal image asset used for tile rendering.
layers[1].dataarray of numbers1024 integersTile ID grid (0 = empty; non-zero = tile to render).
layers[2].objectsarray of objects5 entriesSpawn point definitions for in-game entities.

Main functions​

None identified.

Events & listeners​

None identified.