Two
Based on game build 714014 | Last updated: 2026-03-03
Overview
This file defines the static layout for the pit_room_armoury_two dungeon room in Don't Starve Together. It is a data-only module that returns a table describing the Tiled map format used for procedural room placement — including grid-based tile layers (BG_TILES) and object placement layers (FG_OBJECTS). The file does not implement a component or game object directly; instead, it provides layout metadata consumed by the world generation and room placement systems.
Usage example
This file is not instantiated or used directly by modders. It is referenced internally by the game’s map generation logic when spawning the pit_room_armoury_two room. Example usage is not applicable for this type of static layout definition.
Dependencies & tags
Components used: None identified
Tags: None identified
Properties
| Property | Type | Default Value | Description |
|---|---|---|---|
version | string | "1.1" | Tiled map format version. |
luaversion | string | "5.1" | Lua version used by Tiled. |
orientation | string | "orthogonal" | Map rendering orientation. |
width | number | 32 | Room width in tiles. |
height | number | 32 | Room height in tiles. |
tilewidth | number | 16 | Width of each tile in pixels. |
tileheight | number | 16 | Height of each tile in pixels. |
tilesets | table | (see source) | Array of tileset definitions. |
layers | table | (see source) | Array of layers: BG_TILES (tile layer) and FG_OBJECTS (object group). |
Main functions
Not applicable — this file exports a static data table and does not define any functional methods.
Events & listeners
None identified.