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Four

Based on game build 714014 | Last updated: 2026-03-03

Overview​

This file is a static room layout definition used in the DST world generation system. It specifies a square room (32 tiles by 32 tiles) with fixed tile placement for background layers (BG_TILES) and object placements (FG_OBJECTS). It is consumed by the worldgen system to instantiate rooms during map generation, not by ECS components or runtime entities. The room contains sparse decorative elements — specifically, a few "pig torch" objects placed at grid-aligned coordinates.

Usage example​

This file is loaded by the world generation system internally and not instantiated directly by modders. It is referenced as part of room templates in tasksets or static layouts.

Dependencies & tags​

Components used: None identified
Tags: None identified

Properties​

No public properties — this is a pure data file returning a table conforming to the Tiled map format.

Main functions​

Not applicable.

Events & listeners​

Not applicable.