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Three

Based on game build 714014 | Last updated: 2026-03-03

Overview

This file describes a static Tiled-compatible tilemap layout used for a 32x32 grid room in the "open" room category (room_open). It defines background tiles and an empty foreground object layer. The data is purely static layout metadata and does not implement any game logic, components, or entity behavior. It is consumed by the world generation system to instantiate visual and collision geometry for map rooms.

Usage example

This file is not instantiated or used directly in mod code. Instead, it is loaded automatically by the world generation pipeline when the corresponding room layout is selected. Modders do not need to interact with this file directly.

Dependencies & tags

Components used: None identified
Tags: None identified

Properties

PropertyTypeDefault ValueDescription
versionstring"1.1"Tiled map format version.
luaversionstring"5.1"Lua interpreter version expected by Tiled.
orientationstring"orthogonal"Map orientation (DST uses orthogonal grids).
widthnumber32Width of the room in tiles (x-dimension).
heightnumber32Height of the room in tiles (y-dimension).
tilewidthnumber16Width of each tile in pixels.
tileheightnumber16Height of each tile in pixels.
tilesetsarray...Contains external tileset definitions (only one entry).
layersarray...Contains layer definitions: background tiles (BG_TILES) and foreground objects (FG_OBJECTS).

Main functions

Not applicable — this file is a pure data definition and exports no functional logic.

Events & listeners

Not applicable — no events or listeners are registered.