Four
Based on game build 714014 | Last updated: 2026-03-03
Overview
This file defines a static map layout named "four", intended for use as a residential-style room in the game's procedural world generation. It uses Tiled Map Editor format (version 1.1) and specifies a 32x32 tile grid with 16x16 tiles, composed of a background tile layer (BG_TILES) and a foreground object layer (FG_OBJECTS). The layout is self-contained and does not interact with game components, entities, or network logic—it serves purely as a design-time asset for map room instantiation.
Usage example
This file is not used directly in Lua code. It is referenced and loaded by the world generation system via the map/ room loading infrastructure (e.g., map/rooms/room_residential/four.lua). Modders typically do not invoke this file programmatically; instead, it is referenced by room type configuration in room tilesets or level generation scripts.
Dependencies & tags
Components used: None identified
Tags: None identified
Properties
No public properties. This file returns a plain Lua table conforming to the Tiled JSON export format (adapted for Lua syntax) and does not define or expose game-related public variables.
Main functions
None applicable.
Events & listeners
None applicable.