One
Based on game build 714014 | Last updated: 2026-03-03
Overview
This file is a static room layout definition used by the game's world generation system. It specifies the tile arrangement (via a tilelayer) and object placements (via an objectgroup) for a single room instance. It does not implement any runtime logic or entity behavior—it serves as static data consumed by map-building systems to construct the world. The layout is named one.lua and resides in room_residential, indicating its intended use in residential-type cave or surface rooms.
Usage example
This file is not instantiated or used as a component. It is loaded as a data file by world generation tasks (e.g., in map/tasksets/caves.lua or similar). No direct Lua usage is required or expected by modders at runtime.
Dependencies & tags
None identified.
Properties
No public properties.
Main functions
Not applicable.
Events & listeners
Not applicable.