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One

Based on game build 714014 | Last updated: 2026-03-03

Overview

This file is a static room layout definition used by the game's world generation system. It specifies the tile arrangement (via a tilelayer) and object placements (via an objectgroup) for a single room instance. It does not implement any runtime logic or entity behavior—it serves as static data consumed by map-building systems to construct the world. The layout is named one.lua and resides in room_residential, indicating its intended use in residential-type cave or surface rooms.

Usage example

This file is not instantiated or used as a component. It is loaded as a data file by world generation tasks (e.g., in map/tasksets/caves.lua or similar). No direct Lua usage is required or expected by modders at runtime.

Dependencies & tags

None identified.

Properties

No public properties.

Main functions

Not applicable.

Events & listeners

Not applicable.