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Three

Based on game build 714014 | Last updated: 2026-03-03

Overview

This file defines a static room layout named three used in the game's world generation system. It specifies the background tile configuration (BG_TILES layer) and foreground object placements (FG_OBJECTS layer) for a residential-style room in the Caves or other subworlds. The layout uses Tiled map format (v1.1, orthogonal, 32x32 grid of 16x16 tiles) and references a tileset image for background rendering. Object layer entries map to specific prefab types that will be spawned at given world coordinates.

Usage example

-- This is a static map layout file and is loaded by the world generation system.
-- It is not instantiated manually in mod code. It contributes to room templates used in task sets.
-- Example of where it is referenced (not in source code):
-- map/tasksets/caves.lua may include "three" in the room pool for residential-style layouts.

Dependencies & tags

Components used: None identified
Tags: None identified

Properties

No public properties. This file is a plain Lua table returned directly — it does not define a component class.

Main functions

Not applicable.

Events & listeners

Not applicable.