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Two

Based on game build 714014 | Last updated: 2026-03-03

Overview​

This file defines a static room layout (two.lua) for the game's world generation system. It specifies the structure of a residential-style room in the caves using a Tiled map format: a 32x32 grid with 16x16 tiles for background layers and an object group for placing decorative foreground prefabs (e.g., ruins_table, cave_banana_tree). The layout uses hardcoded tile IDs and absolute object coordinates to position elements during world generation.

Usage example​

This file is not used directly in mod code. It is consumed internally by the worldgen system when generating caves. Modders typically do not interact with this file directly; instead, they create or modify room layouts by editing .lua files in map/static_layouts/rooms/.

-- This file is part of the static room definition system and is not instantiated by mod code.
-- Room layouts like this one are automatically loaded and applied by the map generator.

Dependencies & tags​

Components used: None identified
Tags: None identified

Properties​

No public properties. This module exports a plain Lua table containing map configuration data, not a component class.

Main functions​

Not applicable.

Events & listeners​

Not applicable.