Four
Based on game build 714014 | Last updated: 2026-03-03
Overview
This file is a static layout definition used in DST's world generation system. It specifies the tilemap data and object placement for one variant (four) of the room_residential_two room type. It contains grid-based background tiles (BG_TILES) and object layer definitions (FG_OBJECTS) that are baked into the world at runtime for procedurally generated structures. It does not implement an ECS component and serves as declarative data for map construction.
Usage example
This file is not used directly by modders. It is loaded automatically by the world generation system when the game instantiates a room_residential_two room of variant four.
-- Not applicable: This is a data file, not a component or scriptable module.
-- It is consumed internally by DST's map generators during world seeding.
Dependencies & tags
Components used: None identified
Tags: None identified
Properties
No public properties.
Main functions
None identified.
Events & listeners
None identified.