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Four

Based on game build 714014 | Last updated: 2026-03-03

Overview​

This file is a static layout definition used in DST's world generation system. It specifies the tilemap data and object placement for one variant (four) of the room_residential_two room type. It contains grid-based background tiles (BG_TILES) and object layer definitions (FG_OBJECTS) that are baked into the world at runtime for procedurally generated structures. It does not implement an ECS component and serves as declarative data for map construction.

Usage example​

This file is not used directly by modders. It is loaded automatically by the world generation system when the game instantiates a room_residential_two room of variant four.

-- Not applicable: This is a data file, not a component or scriptable module.
-- It is consumed internally by DST's map generators during world seeding.

Dependencies & tags​

Components used: None identified
Tags: None identified

Properties​

No public properties.

Main functions​

None identified.

Events & listeners​

None identified.