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Four

Based on game build 714014 | Last updated: 2026-03-03

Overview

This file is a static layout definition used in DST's world generation system. It specifies the tilemap data and object placement for one variant (four) of the room_residential_two room type. It contains grid-based background tiles (BG_TILES) and object layer definitions (FG_OBJECTS) that are baked into the world at runtime for procedurally generated structures. It does not implement an ECS component and serves as declarative data for map construction.

Usage example

This file is not used directly by modders. It is loaded automatically by the world generation system when the game instantiates a room_residential_two room of variant four.

-- Not applicable: This is a data file, not a component or scriptable module.
-- It is consumed internally by DST's map generators during world seeding.

Dependencies & tags

Components used: None identified
Tags: None identified

Properties

No public properties.

Main functions

None identified.

Events & listeners

None identified.