Ruins Camp
Based on game build 714014 | Last updated: 2026-03-02
Overview
ruins_camp.lua is a static layout definition for the Ruins Camp map room in Don't Starve Together. It uses the Tiled map format (version 1.1) to encode terrain tiles and static object placements (e.g., structures, items, creatures) that appear in the Ruins Camp room. This file contributes to world generation by describing how the physical environment of this specific room should be constructed.
Usage example
This file is not used directly by modders via component instantiation. It is loaded by the world generation system when building the Ruins Camp room. Modders typically interact with it indirectly via worldgen overrides or custom room placement logic.
Dependencies & tags
Components used: None identified
Tags: None identified
Properties
| Property | Type | Default Value | Description |
|---|---|---|---|
version | string | "1.1" | Tiled map format version |
luaversion | string | "5.1" | Lua version used for encoding |
orientation | string | "orthogonal" | Map orientation type |
width | number | 28 | Map width in tiles |
height | number | 28 | Map height in tiles |
tilewidth | number | 16 | Width of each tile in pixels |
tileheight | number | 16 | Height of each tile in pixels |
tilesets | table | — | Tileset definitions (e.g., tiles.png) |
layers | table | — | List of layers (BG_TILES, FG_OBJECTS) |
Main functions
This file does not define or expose any functional methods. It is a pure data structure representing static room layout.
Events & listeners
Not applicable.