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Ruins Camp

Based on game build 714014 | Last updated: 2026-03-02

Overview

ruins_camp.lua is a static layout definition for the Ruins Camp map room in Don't Starve Together. It uses the Tiled map format (version 1.1) to encode terrain tiles and static object placements (e.g., structures, items, creatures) that appear in the Ruins Camp room. This file contributes to world generation by describing how the physical environment of this specific room should be constructed.

Usage example

This file is not used directly by modders via component instantiation. It is loaded by the world generation system when building the Ruins Camp room. Modders typically interact with it indirectly via worldgen overrides or custom room placement logic.

Dependencies & tags

Components used: None identified
Tags: None identified

Properties

PropertyTypeDefault ValueDescription
versionstring"1.1"Tiled map format version
luaversionstring"5.1"Lua version used for encoding
orientationstring"orthogonal"Map orientation type
widthnumber28Map width in tiles
heightnumber28Map height in tiles
tilewidthnumber16Width of each tile in pixels
tileheightnumber16Height of each tile in pixels
tilesetstableTileset definitions (e.g., tiles.png)
layerstableList of layers (BG_TILES, FG_OBJECTS)

Main functions

This file does not define or expose any functional methods. It is a pure data structure representing static room layout.

Events & listeners

Not applicable.