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Ruins Start

Based on game build 714014 | Last updated: 2026-03-02

Overview

This file defines the static layout for the Ruins starting area using Tiled map format. It contains tile layer data (BG_TILES) and an object group (FG_OBJECTS) specifying locations for special in-game objects such as cave exits, spawn points, and spawners for pillar ruins and chess junk. It is used by the world generation system to instantiate the Ruins level during map initialization.

Usage example

-- Not applicable: This is a data file loaded by the worldgen system,
-- not a component added at runtime.

Dependencies & tags

Components used: None identified
Tags: None identified

Properties

PropertyTypeDefault ValueDescription
versionstring"1.1"Tiled map format version.
luaversionstring"5.1"Lua version compatibility.
orientationstring"orthogonal"Map orientation type.
widthnumber32Map width in tiles.
heightnumber32Map height in tiles.
tilewidthnumber16Width of each tile in pixels.
tileheightnumber16Height of each tile in pixels.
tilesetstableContains tileset metadata.
layerstableContains tile layers and object groups.

Main functions

Not applicable — this file returns static map data, not a class or component.

Events & listeners

Not applicable.