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Sculptures 3

Based on game build 714014 | Last updated: 2026-03-02

Overview

This file is a Tiled map JSON export used as a static layout definition for placing decorative sculptural entities in the game world. It is not an ECS component but rather a data structure that specifies tile layer layout and object placements for "sculptures" themed locations—specifically, it includes background tiles (ID 11) and references to two specific prefabs (statue_marble_pawn and sculpture_rook) as placed objects. Such files are loaded by the world generation system to populate static environments like ruins or arenas.

Usage example

-- This file is automatically loaded by the level generator.
-- It is referenced in static layout task/room definitions, e.g.:
-- static_layouts = { "sculptures_3" },
-- The layout is consumed internally by the map loader; no direct modder interaction is required.

Dependencies & tags

Components used: None identified
Tags: None identified

Properties

PropertyTypeDefault ValueDescription
versionstring"1.1"Tiled format version used.
luaversionstring"5.1"Lua version target (for compatibility).
orientationstring"orthogonal"Map rendering orientation.
width / heightnumber12Map grid dimensions in tiles.
tilewidth / tileheightnumber16Size of each tile in pixels.
tilesetstableArray of tileset definitions (e.g., ground tiles).
layerstableArray of layers: "BG_TILES" (tile layer), "FG_OBJECTS" (object group with prefabs).

Main functions

This file is a pure data module returning a table—no executable functions are defined.

Events & listeners

Not applicable.