Sculptures 3
Based on game build 714014 | Last updated: 2026-03-02
Overview
This file is a Tiled map JSON export used as a static layout definition for placing decorative sculptural entities in the game world. It is not an ECS component but rather a data structure that specifies tile layer layout and object placements for "sculptures" themed locations—specifically, it includes background tiles (ID 11) and references to two specific prefabs (statue_marble_pawn and sculpture_rook) as placed objects. Such files are loaded by the world generation system to populate static environments like ruins or arenas.
Usage example
-- This file is automatically loaded by the level generator.
-- It is referenced in static layout task/room definitions, e.g.:
-- static_layouts = { "sculptures_3" },
-- The layout is consumed internally by the map loader; no direct modder interaction is required.
Dependencies & tags
Components used: None identified
Tags: None identified
Properties
| Property | Type | Default Value | Description |
|---|---|---|---|
version | string | "1.1" | Tiled format version used. |
luaversion | string | "5.1" | Lua version target (for compatibility). |
orientation | string | "orthogonal" | Map rendering orientation. |
width / height | number | 12 | Map grid dimensions in tiles. |
tilewidth / tileheight | number | 16 | Size of each tile in pixels. |
tilesets | table | — | Array of tileset definitions (e.g., ground tiles). |
layers | table | — | Array of layers: "BG_TILES" (tile layer), "FG_OBJECTS" (object group with prefabs). |
Main functions
This file is a pure data module returning a table—no executable functions are defined.
Events & listeners
Not applicable.