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Skeleton Batfight

Based on game build 714014 | Last updated: 2026-03-02

Overview​

Skeleton Batfight is a static map layout file used to define the world configuration for the skeleton batfight arena. It is a Tiled map data file (in Lua table format) containing tile layer and object group definitions. The object group FG_OBJECTS specifies placement locations and types for in-game entities such as skeleton, bat, batbat, guano, and batwing. This layout is consumed by the world generation system to position these prefabs during arena initialization.

Usage example​

This file is not used as a component in the ECS. It is loaded and parsed as map data by the world generation system (e.g., via ArchiveWorldGen or StaticLayout utilities). Example usage in a worldgen context is not possible directly in mod code — it is referenced via tasksets or static_layouts loaders.

Dependencies & tags​

Components used: None identified
Tags: None identified

Properties​

No public properties — this file is a pure data structure returning a Lua table describing map layout.

Main functions​

None identified — this file defines only a static data table and contains no functions.

Events & listeners​

None identified — no event interaction.