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Skeleton Batfight

Based on game build 714014 | Last updated: 2026-03-02

Overview

Skeleton Batfight is a static map layout file used to define the world configuration for the skeleton batfight arena. It is a Tiled map data file (in Lua table format) containing tile layer and object group definitions. The object group FG_OBJECTS specifies placement locations and types for in-game entities such as skeleton, bat, batbat, guano, and batwing. This layout is consumed by the world generation system to position these prefabs during arena initialization.

Usage example

This file is not used as a component in the ECS. It is loaded and parsed as map data by the world generation system (e.g., via ArchiveWorldGen or StaticLayout utilities). Example usage in a worldgen context is not possible directly in mod code — it is referenced via tasksets or static_layouts loaders.

Dependencies & tags

Components used: None identified
Tags: None identified

Properties

No public properties — this file is a pure data structure returning a Lua table describing map layout.

Main functions

None identified — this file defines only a static data table and contains no functions.

Events & listeners

None identified — no event interaction.