Skeleton Camper
Based on game build 714014 | Last updated: 2026-03-02
Overview
./map/static_layouts/skeleton_camper.lua defines a static map layout in Tiled JSON format for a skeleton camper campsite. It specifies the tile grid, background layer data, and a foreground object group containing named entity placements (e.g., "skeleton", "strawhat", "backpack", "bedroll_straw", "rope", "spoiled_food"). This file is used by the world generation system to instantiate static environmental assets at runtime.
Usage example
This file is not intended for direct component instantiation or runtime manipulation in Lua. It is consumed by the world generation system via Tiled map loaders (e.g., map/archive_worldgen.lua) to place static prefabs and tiles. No Lua code snippet is applicable.
Dependencies & tags
Components used: None identified
Tags: None identified
Properties
| Property | Type | Default Value | Description |
|---|---|---|---|
version | string | "1.1" | Tiled format version used. |
luaversion | string | "5.1" | Lua version compatibility. |
orientation | string | "orthogonal" | Map rendering orientation. |
width | number | 12 | Map width in tiles. |
height | number | 12 | Map height in tiles. |
tilewidth | number | 16 | Width of each tile in pixels. |
tileheight | number | 16 | Height of each tile in pixels. |
properties | table | {} | Custom map-level properties (empty in this layout). |
tilesets | array | See source | Tileset definitions, including source image and tile metadata. |
layers | array | See source | Array of layer definitions (background tiles and object group). |
Main functions
Not applicable — this file returns static data and does not define any functional methods.
Events & listeners
Not applicable — this file does not interact with the entity event system.