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Skeleton Camper

Based on game build 714014 | Last updated: 2026-03-02

Overview

./map/static_layouts/skeleton_camper.lua defines a static map layout in Tiled JSON format for a skeleton camper campsite. It specifies the tile grid, background layer data, and a foreground object group containing named entity placements (e.g., "skeleton", "strawhat", "backpack", "bedroll_straw", "rope", "spoiled_food"). This file is used by the world generation system to instantiate static environmental assets at runtime.

Usage example

This file is not intended for direct component instantiation or runtime manipulation in Lua. It is consumed by the world generation system via Tiled map loaders (e.g., map/archive_worldgen.lua) to place static prefabs and tiles. No Lua code snippet is applicable.

Dependencies & tags

Components used: None identified
Tags: None identified

Properties

PropertyTypeDefault ValueDescription
versionstring"1.1"Tiled format version used.
luaversionstring"5.1"Lua version compatibility.
orientationstring"orthogonal"Map rendering orientation.
widthnumber12Map width in tiles.
heightnumber12Map height in tiles.
tilewidthnumber16Width of each tile in pixels.
tileheightnumber16Height of each tile in pixels.
propertiestable{}Custom map-level properties (empty in this layout).
tilesetsarraySee sourceTileset definitions, including source image and tile metadata.
layersarraySee sourceArray of layer definitions (background tiles and object group).

Main functions

Not applicable — this file returns static data and does not define any functional methods.

Events & listeners

Not applicable — this file does not interact with the entity event system.