Skeleton Construction
Based on game build 714014 | Last updated: 2026-03-02
Overview
This file is not a component but a static layout definition in Tiled JSON format, used to author and place specific objects in the game world. It defines a 12×12 tile grid with background tiles (all empty) and an object layer (FG_OBJECTS) that specifies locations and types of in-game prefabs (e.g., skeleton, footballhat, hammer, boards, cutstone, rope, blueprint). The blueprint object includes metadata (data.recipetouse = "birdcage") indicating which recipe it unlocks. Such static layouts are consumed by world generation or room placement systems to instantiate prefabs at specified world coordinates.
Usage example
Not applicable — this file is a data asset, not an ECS component. It is used internally by the world generation system (e.g., via map/worldgen.lua or room/task placement systems) rather than by modders adding components directly.
Dependencies & tags
None identified.
Properties
No public properties — this is a pure data definition returning a Lua table conforming to Tiled's JSON format.
Main functions
Not applicable — no executable logic or methods are defined.
Events & listeners
Not applicable — no event handling is performed in this file.