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Skeleton Construction

Based on game build 714014 | Last updated: 2026-03-02

Overview

This file is not a component but a static layout definition in Tiled JSON format, used to author and place specific objects in the game world. It defines a 12×12 tile grid with background tiles (all empty) and an object layer (FG_OBJECTS) that specifies locations and types of in-game prefabs (e.g., skeleton, footballhat, hammer, boards, cutstone, rope, blueprint). The blueprint object includes metadata (data.recipetouse = "birdcage") indicating which recipe it unlocks. Such static layouts are consumed by world generation or room placement systems to instantiate prefabs at specified world coordinates.

Usage example

Not applicable — this file is a data asset, not an ECS component. It is used internally by the world generation system (e.g., via map/worldgen.lua or room/task placement systems) rather than by modders adding components directly.

Dependencies & tags

None identified.

Properties

No public properties — this is a pure data definition returning a Lua table conforming to Tiled's JSON format.

Main functions

Not applicable — no executable logic or methods are defined.

Events & listeners

Not applicable — no event handling is performed in this file.