Skeleton Dapper
Based on game build 714014 | Last updated: 2026-03-02
Overview
static_layouts/skeleton_dapper.lua is a static map layout definition used in Don't Starve Together's world generation. It specifies a 12×12 grid of tiles with two layers: a background tile layer (BG_TILES) and an object layer (FG_OBJECTS) containing placeholder positions for loot items. This layout is likely used to create themed ground-level loot场景s — such as a decorated skeleton wearing or surrounded by clothing and accessories — in caves or surface maps. The file uses Tiled Map Editor (.tmx-style JSON-like Lua table) structure.
Usage example
This file is not a component or script meant for direct instantiation. It is a data asset loaded by the map generation system, typically referenced via WORLDPREFAB or level/task configurations. Example integration in world generation configuration (not shown in source):
-- In a level or task file (e.g., levels/caves.lua)
{ type = "layout", layout = "skeleton_dapper" }
Dependencies & tags
Components used: None identified
Tags: None identified
Properties
| Property | Type | Default Value | Description |
|---|---|---|---|
version | string | "1.1" | Tiled format version. |
luaversion | string | "5.1" | Lua version compatibility marker. |
orientation | string | "orthogonal" | Map orientation type. |
width | number | 12 | Map width in tiles. |
height | number | 12 | Map height in tiles. |
tilewidth | number | 16 | Width of each tile in pixels. |
tileheight | number | 16 | Height of each tile in pixels. |
properties | table | {} | Unused map properties. |
tilesets | table | [...] | Tileset definition with reference to tiles.png. |
layers | table | [...] | Array of layers: BG_TILES (tile data), FG_OBJECTS (item positions). |
Main functions
None identified.
Events & listeners
Not applicable.