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Skeleton Fisher

Based on game build 714014 | Last updated: 2026-03-02

Overview​

This file defines a static map layout (skeleton_fisher) used in Don't Starve Together's cave world generation. It is not a scriptable component or entity — it is a Tiled JSON structure that describes the tile layer and object placements for a predefined room. It specifies background tiles, foreground object positions, and object types (e.g., skeleton, fishingrod, spoiled_food) to be instantiated during world generation. These object types are references to prefabs that will be spawned at the given coordinates when the room is placed.

Usage example​

-- Not applicable — this is a data file, not a moddable Lua component
-- The layout is consumed by the worldgen system, not instantiated manually

Dependencies & tags​

Components used: None identified
Tags: None identified

This file contains only layout metadata and does not define any components, tags, or runtime logic.

Properties​

No public properties

The returned table contains fixed map layout fields (e.g., width, layers, tilesets), but no user-accessible properties for modder configuration.

Main functions​

Not applicable

This file is data-only and does not define any functions.

Events & listeners​

None identified

This file contains no event listeners or event emissions.