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Skeleton Fisher

Based on game build 714014 | Last updated: 2026-03-02

Overview

This file defines a static map layout (skeleton_fisher) used in Don't Starve Together's cave world generation. It is not a scriptable component or entity — it is a Tiled JSON structure that describes the tile layer and object placements for a predefined room. It specifies background tiles, foreground object positions, and object types (e.g., skeleton, fishingrod, spoiled_food) to be instantiated during world generation. These object types are references to prefabs that will be spawned at the given coordinates when the room is placed.

Usage example

-- Not applicable — this is a data file, not a moddable Lua component
-- The layout is consumed by the worldgen system, not instantiated manually

Dependencies & tags

Components used: None identified
Tags: None identified

This file contains only layout metadata and does not define any components, tags, or runtime logic.

Properties

No public properties

The returned table contains fixed map layout fields (e.g., width, layers, tilesets), but no user-accessible properties for modder configuration.

Main functions

Not applicable

This file is data-only and does not define any functions.

Events & listeners

None identified

This file contains no event listeners or event emissions.