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Skeleton Hunter

Based on game build 714014 | Last updated: 2026-03-02

Overview

./map/static_layouts/skeleton_hunter.lua defines a static Tiled map layout used in DST world generation. It specifies the tile layers and object group placements for the "Skeleton Hunter" static layout, including positions for a skeleton NPC and various loot items (beefalohat, beefalowool, houndbone, houndstooth, spear). This file is not a component but a data file describing spatial placement within a room or area.

Usage example

This layout is not instantiated directly as a component. It is referenced internally by the world generation system (e.g., via tasksets, task, or room system) to place content in generated worlds.

Dependencies & tags

Components used: None identified
Tags: None identified

Properties

No public properties — this is a pure data file returning a Lua table with static layout metadata.

Main functions

Not applicable

Events & listeners

Not applicable