Skeleton Hunter
Based on game build 714014 | Last updated: 2026-03-02
Overview
./map/static_layouts/skeleton_hunter.lua defines a static Tiled map layout used in DST world generation. It specifies the tile layers and object group placements for the "Skeleton Hunter" static layout, including positions for a skeleton NPC and various loot items (beefalohat, beefalowool, houndbone, houndstooth, spear). This file is not a component but a data file describing spatial placement within a room or area.
Usage example
This layout is not instantiated directly as a component. It is referenced internally by the world generation system (e.g., via tasksets, task, or room system) to place content in generated worlds.
Dependencies & tags
Components used: None identified
Tags: None identified
Properties
No public properties — this is a pure data file returning a Lua table with static layout metadata.
Main functions
Not applicable
Events & listeners
Not applicable