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Skeleton Hunter Swamp

Based on game build 714014 | Last updated: 2026-03-02

Overview​

This file defines a static layout used for procedural world generation in the skeleton hunter swamp area of DST. It specifies background tile patterns (BG_TILES) and a collection of object placements (FG_OBJECTS), including items (e.g., houndbone, houndstooth, spear), entities (skeleton), and creature spawn points (tentacle, beefalohat). It is not an ECS component but a Tiled map export used by the world generation system to populate specific map regions.

Usage example​

This file is not instantiated or used directly by modders. It is loaded automatically by the worldgen system during map generation when referenced in a taskset or static layout configuration.

Dependencies & tags​

Components used: None identified
Tags: None identified

Properties​

No public properties
(This file returns raw map data; it contains no Lua component logic or instance properties.)

Main functions​

Not applicable
(This file is a pure data definition, containing no executable functions.)

Events & listeners​

Not applicable