Skeleton Hunter Swamp
Based on game build 714014 | Last updated: 2026-03-02
Overview
This file defines a static layout used for procedural world generation in the skeleton hunter swamp area of DST. It specifies background tile patterns (BG_TILES) and a collection of object placements (FG_OBJECTS), including items (e.g., houndbone, houndstooth, spear), entities (skeleton), and creature spawn points (tentacle, beefalohat). It is not an ECS component but a Tiled map export used by the world generation system to populate specific map regions.
Usage example
This file is not instantiated or used directly by modders. It is loaded automatically by the worldgen system during map generation when referenced in a taskset or static layout configuration.
Dependencies & tags
Components used: None identified
Tags: None identified
Properties
No public properties
(This file returns raw map data; it contains no Lua component logic or instance properties.)
Main functions
Not applicable
(This file is a pure data definition, containing no executable functions.)
Events & listeners
Not applicable