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Skeleton Hunter Swamp

Based on game build 714014 | Last updated: 2026-03-02

Overview

This file defines a static layout used for procedural world generation in the skeleton hunter swamp area of DST. It specifies background tile patterns (BG_TILES) and a collection of object placements (FG_OBJECTS), including items (e.g., houndbone, houndstooth, spear), entities (skeleton), and creature spawn points (tentacle, beefalohat). It is not an ECS component but a Tiled map export used by the world generation system to populate specific map regions.

Usage example

This file is not instantiated or used directly by modders. It is loaded automatically by the worldgen system during map generation when referenced in a taskset or static layout configuration.

Dependencies & tags

Components used: None identified
Tags: None identified

Properties

No public properties
(This file returns raw map data; it contains no Lua component logic or instance properties.)

Main functions

Not applicable
(This file is a pure data definition, containing no executable functions.)

Events & listeners

Not applicable