Skeleton Lightfarmer
Based on game build 714014 | Last updated: 2026-03-02
Overview
This file defines a Tiled map data structure used as a static layout in Don't Starve Together. It specifies a 12×12 grid background layer with all-zero tile data (indicating empty space) and a foreground object group (FG_OBJECTS) containing decorative props including a skeleton, lantern, pitchfork, and several variants of cave flowers. These layouts are typically used to populate scenes with static scenery during world generation or event placement.
Usage example
This file is not a moddable component and is not intended for direct instantiation or manipulation by mods. It is loaded by the engine as a static layout asset and applied during world generation (e.g., as part of room or event layouts). Modders should reference the map system and static_layouts folder structure for modifying or extending such layouts.
Dependencies & tags
Components used: None identified
Tags: None identified
Properties
No public properties — this file is a pure data definition and does not implement an ECS component.
Main functions
Not applicable — this is a data-only module returning a static Lua table conforming to the Tiled JSON-compatible format used internally.
Events & listeners
Not applicable — no event handling is performed in this file.