Skip to main content

Skeleton Lumberjack

Based on game build 714014 | Last updated: 2026-03-02

Overview

./map/static_layouts/skeleton_lumberjack.lua defines a static Tiled-style map layout used for the Lumberjack arena event. It specifies grid-based background tiles, and an object layer (FG_OBJECTS) that places entities such as skeleton, axe, strawhat, log, cutgrass, and twigs at specific coordinates within a 12×12 tile grid. This file is consumed by the world generation system to instantiate static scene elements during arena setup.

Usage example

This file is not used directly as a component. Instead, it is loaded and applied by the world generation system (e.g., via static_layouts.lua or events/lava_arena.lua). Modders typically reference or extend the layout by including it in a custom taskset or event configuration.

-- Example usage in a static layout loader (not the file itself):
-- This is illustrative — actual loading is done internally by DST's engine.
local layout = require("map/static_layouts/skeleton_lumberjack")
-- The engine processes layout.objects to spawn prefabs at (x, y) positions

Dependencies & tags

Components used: None identified
Tags: None identified

Properties

No public properties

Main functions

No main functions

Events & listeners

None identified