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Skeleton Miner Dirt

Based on game build 714014 | Last updated: 2026-03-02

Overview

This file defines a static map layout (skeleton_miner_dirt.lua) used for the Skeleton Miner dungeon's underground environment. It is not a dynamic component but rather a static Tiled JSON-style map configuration serialized as Lua. It contains a 16x16 tile layer (BG_TILES) with a repeating tile pattern and an object group (FG_OBJECTS) that specifies placements for props, collectibles, and NPCs. The layout is consumed by world generation logic to instantiate the arena environment during dungeon events.

Usage example

This file is not instantiated at runtime by modders; it is referenced by map generation systems. Example usage in worldgen:

-- This is pseudo-code illustrating how such a file might be loaded:
local layout = require "map.static_layouts.skeleton_miner_dirt"
-- Worldgen functions use `layout.layers` and `layout.objects` to spawn prefabs

Dependencies & tags

Components used: None identified
Tags: None identified

Properties

No public properties — this file is a pure data definition returning a Lua table conforming to the Tiled JSON format.

Main functions

Not applicable

Events & listeners

None identified