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Skeleton Miner Dirt

Based on game build 714014 | Last updated: 2026-03-02

Overview​

This file defines a static map layout (skeleton_miner_dirt.lua) used for the Skeleton Miner dungeon's underground environment. It is not a dynamic component but rather a static Tiled JSON-style map configuration serialized as Lua. It contains a 16x16 tile layer (BG_TILES) with a repeating tile pattern and an object group (FG_OBJECTS) that specifies placements for props, collectibles, and NPCs. The layout is consumed by world generation logic to instantiate the arena environment during dungeon events.

Usage example​

This file is not instantiated at runtime by modders; it is referenced by map generation systems. Example usage in worldgen:

-- This is pseudo-code illustrating how such a file might be loaded:
local layout = require "map.static_layouts.skeleton_miner_dirt"
-- Worldgen functions use `layout.layers` and `layout.objects` to spawn prefabs

Dependencies & tags​

Components used: None identified
Tags: None identified

Properties​

No public properties — this file is a pure data definition returning a Lua table conforming to the Tiled JSON format.

Main functions​

Not applicable

Events & listeners​

None identified