Skeleton Mushjack
Based on game build 714014 | Last updated: 2026-03-02
Overview
This file defines a static layout (room template) for use in DST's world generation system. It specifies the arrangement of background tiles and foreground objects (e.g., "skeleton", "strawhat", "log", "cutgrass", "twigs", "stumps") in a 12×12 tile grid using Tiled map format metadata. It is consumed by the world generation system to place pre-defined scenery in specific map rooms.
Usage example
This file is not intended for direct component use or instantiation by modders. It is loaded automatically by the world generation system during map room placement. Modders typically interact with it indirectly via custom tasksets or levels that reference this layout.
Dependencies & tags
Components used: None identified
Tags: None identified
Properties
| Property | Type | Default Value | Description |
|---|---|---|---|
version | string | "1.1" | Tiled map format version |
luaversion | string | "5.1" | Lua interpreter version target |
orientation | string | "orthogonal" | Map rendering orientation |
width / height | number | 12 | Grid dimensions in tiles |
tilewidth / tileheight | number | 16 | Tile pixel dimensions |
tilesets | table | — | List of tileset definitions |
layers | table | — | Layer definitions (BG_TILES, FG_OBJECTS) |
Main functions
None identified — this file returns static data only.
Events & listeners
None identified — this file does not participate in the event system.