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Skeleton Mushjack

Based on game build 714014 | Last updated: 2026-03-02

Overview​

This file defines a static layout (room template) for use in DST's world generation system. It specifies the arrangement of background tiles and foreground objects (e.g., "skeleton", "strawhat", "log", "cutgrass", "twigs", "stumps") in a 12×12 tile grid using Tiled map format metadata. It is consumed by the world generation system to place pre-defined scenery in specific map rooms.

Usage example​

This file is not intended for direct component use or instantiation by modders. It is loaded automatically by the world generation system during map room placement. Modders typically interact with it indirectly via custom tasksets or levels that reference this layout.

Dependencies & tags​

Components used: None identified
Tags: None identified

Properties​

PropertyTypeDefault ValueDescription
versionstring"1.1"Tiled map format version
luaversionstring"5.1"Lua interpreter version target
orientationstring"orthogonal"Map rendering orientation
width / heightnumber12Grid dimensions in tiles
tilewidth / tileheightnumber16Tile pixel dimensions
tilesetstable—List of tileset definitions
layerstable—Layer definitions (BG_TILES, FG_OBJECTS)

Main functions​

None identified — this file returns static data only.

Events & listeners​

None identified — this file does not participate in the event system.