Skeleton Night Hunter
Based on game build 714014 | Last updated: 2026-03-02
Overview
Skeleton Night Hunter is a static map layout file in Tiled JSON format, used to define the spatial configuration for the Skeleton Night Hunter event in Don't Starve Together. It specifies a fixed 12×12 grid with a background tile layer and an object layer (FG_OBJECTS) that marks placeholder positions for in-game entities and loot: skeleton, nightstick, molehat, and armorwood. These serve as coordinates for procedural generation logic to spawn relevant prefabs during the event.
This file is not a component or Lua class; it is a data file used at runtime by world generation systems to position elements for the Skeleton Night Hunter event. It does not contain executable logic, event handlers, or class definitions.
Usage example
This file is not used directly by modders. It is consumed internally by DST's map generation system when loading the skeleton_night_hunter layout during event initialization (e.g., in events/lava_arena.lua or similar).
Dependencies & tags
Components used: None identified.
Tags: None identified.
Properties
No public properties.
Main functions
No public functions.
Events & listeners
Not applicable.
See also
map/events/lava_arena.luamap/static_layouts/directory for other static layout definitions.