Skeleton Notplayer
Based on game build 714014 | Last updated: 2026-03-02
Overview
This file is a Tiled map layout used in the DST world generation system. It defines a static, non-procedural room layout for spawning a specific scene involving non-player skeletons (skeleton_notplayer_1, skeleton_notplayer_2), ambient silk placements, and a small cave light. It contains only tile layer and object group data, with no Lua logic or components — meaning it is purely a data file consumed by the world generation system to place prefabs in the game world.
Usage example
This file is not instantiated or used directly in Lua code. Instead, it is referenced indirectly by world generation tasks (e.g., in map/tasks/caves.lua) via room placement logic, where it is loaded as a static layout to populate a region of the world.
Dependencies & tags
Components used: None identified
Tags: None identified
Properties
No public properties.
Main functions
Not applicable — this file is a pure data structure (a Lua table) representing a static map layout and contains no executable functions.
Events & listeners
None identified.