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Skeleton Notplayer

Based on game build 714014 | Last updated: 2026-03-02

Overview​

This file is a Tiled map layout used in the DST world generation system. It defines a static, non-procedural room layout for spawning a specific scene involving non-player skeletons (skeleton_notplayer_1, skeleton_notplayer_2), ambient silk placements, and a small cave light. It contains only tile layer and object group data, with no Lua logic or components — meaning it is purely a data file consumed by the world generation system to place prefabs in the game world.

Usage example​

This file is not instantiated or used directly in Lua code. Instead, it is referenced indirectly by world generation tasks (e.g., in map/tasks/caves.lua) via room placement logic, where it is loaded as a static layout to populate a region of the world.

Dependencies & tags​

Components used: None identified
Tags: None identified

Properties​

No public properties.

Main functions​

Not applicable — this file is a pure data structure (a Lua table) representing a static map layout and contains no executable functions.

Events & listeners​

None identified.