Skeleton Researchlab1
Based on game build 714014 | Last updated: 2026-03-02
Overview
This file defines a static map layout for a skeleton-themed research lab room in DST. It is a Tiled map export containing tile layer data (background tiles) and an object group (FG_OBJECTS) specifying placements of in-game entities such as the researchlab, skeleton, trees, and items. It is used by the world generation system to instantiate the room during map generation.
Usage example
This file is not used as a component; it is a data definition for the world generation system. A typical usage occurs internally when the map generator loads static layouts:
-- Internally invoked by the worldgen system:
local room_data = require "map/static_layouts/skeleton_researchlab1"
-- The engine uses `room_data.layers` to spawn tile layers and `room_data.layers.FG_OBJECTS.objects` to spawn prefabs.
Dependencies & tags
Components used: None identified
Tags: None identified
Properties
| Property | Type | Default Value | Description |
|---|---|---|---|
version | string | "1.1" | Tiled map format version. |
luaversion | string | "5.1" | Target Lua version for serialization. |
orientation | string | "orthogonal" | Map orientation type. |
width | number | 32 | Map width in tiles. |
height | number | 32 | Map height in tiles. |
tilewidth | number | 16 | Width of each tile in pixels. |
tileheight | number | 16 | Height of each tile in pixels. |
tilesets | table | — | Array of tileset definitions. |
layers | table | — | Array of layer definitions (tilelayer and objectgroup). |
Main functions
Not applicable — this is a static data file and contains no executable functions.
Events & listeners
Not applicable — this file defines only static layout data and does not interact with events.