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Skeleton Researchlab1

Based on game build 714014 | Last updated: 2026-03-02

Overview

This file defines a static map layout for a skeleton-themed research lab room in DST. It is a Tiled map export containing tile layer data (background tiles) and an object group (FG_OBJECTS) specifying placements of in-game entities such as the researchlab, skeleton, trees, and items. It is used by the world generation system to instantiate the room during map generation.

Usage example

This file is not used as a component; it is a data definition for the world generation system. A typical usage occurs internally when the map generator loads static layouts:

-- Internally invoked by the worldgen system:
local room_data = require "map/static_layouts/skeleton_researchlab1"
-- The engine uses `room_data.layers` to spawn tile layers and `room_data.layers.FG_OBJECTS.objects` to spawn prefabs.

Dependencies & tags

Components used: None identified
Tags: None identified

Properties

PropertyTypeDefault ValueDescription
versionstring"1.1"Tiled map format version.
luaversionstring"5.1"Target Lua version for serialization.
orientationstring"orthogonal"Map orientation type.
widthnumber32Map width in tiles.
heightnumber32Map height in tiles.
tilewidthnumber16Width of each tile in pixels.
tileheightnumber16Height of each tile in pixels.
tilesetstableArray of tileset definitions.
layerstableArray of layer definitions (tilelayer and objectgroup).

Main functions

Not applicable — this is a static data file and contains no executable functions.

Events & listeners

Not applicable — this file defines only static layout data and does not interact with events.