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Skeleton Researchlab3

Based on game build 714014 | Last updated: 2026-03-02

Overview

Skeleton Researchlab3 is a map layout script in Tiled JSON-compatible Lua format that specifies the static architecture of the Skeleton Research Lab room. It contains a background tile layer (BG_TILES) and an object group (FG_OBJECTS) enumerating placed prefabs (e.g., walls, foliage, structures, entities) with their coordinates and types. This file is consumed by the world generation system to place the room deterministically in the forest or cave layers.

Usage example

-- This file is typically loaded and used by the world generation engine via `Add Room` or `Add Prefab` calls.
-- It is not instantiated directly as an ECS component.
-- Example worldgen usage (conceptual):
-- local room = require "map/static_layouts/skeleton_researchlab3"
-- WorldGen.AddStaticRoom(room, "forest")

Dependencies & tags

Components used: None identified
Tags: None identified

Properties

PropertyTypeDefault ValueDescription
versionstring"1.1"Tiled format version.
luaversionstring"5.1"Target Lua interpreter version.
orientationstring"orthogonal"Map orientation type.
widthnumber32Room width in tiles.
heightnumber32Room height in tiles.
tilewidthnumber16Width of each tile (in pixels).
tileheightnumber16Height of each tile (in pixels).
tilesetstableTileset definitions for rendering.
layerstableLayers (BG_TILES, FG_OBJECTS) containing static and object data.

Main functions

Not applicable — This is a static data file, not a component with runtime methods.

Events & listeners

Not applicable — No events or listeners are defined.