Skeleton Winter Hard
Based on game build 714014 | Last updated: 2026-03-02
Overview
This file (skeleton_winter_hard.lua) defines a static map layout using the Tiled Map Editor format. It specifies the geometry and tile data for the hard difficulty version of the Skeleton Winter boss arena. It includes a background tile layer and an object group containing interactive placements (a skeleton, a winter armor piece, and a blueprint for the earmuffshat recipe). The layout is used by the world generation system to insert pre-designed arena layouts during map construction.
Usage example
This file is not instantiated or used directly by modders at runtime. It is consumed automatically by the DST engine's world generation logic when the skeleton_winter_hard static layout is referenced in a map task or taskset configuration.
Dependencies & tags
Components used: None identified
Tags: None identified
Properties
| Property | Type | Default Value | Description |
|---|---|---|---|
version | string | "1.1" | Tiled map format version |
luaversion | string | "5.1" | Lua version requirement |
orientation | string | "orthogonal" | Map orientation type |
width | number | 8 | Map width in tiles |
height | number | 8 | Map height in tiles |
tilewidth | number | 16 | Tile width in pixels |
tileheight | number | 16 | Tile height in pixels |
tilesets | table | — | List of tileset definitions |
layers | table | — | List of map layers (tile and object groups) |
Main functions
Not applicable
Events & listeners
None identified