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Skeleton Winter Hard

Based on game build 714014 | Last updated: 2026-03-02

Overview

This file (skeleton_winter_hard.lua) defines a static map layout using the Tiled Map Editor format. It specifies the geometry and tile data for the hard difficulty version of the Skeleton Winter boss arena. It includes a background tile layer and an object group containing interactive placements (a skeleton, a winter armor piece, and a blueprint for the earmuffshat recipe). The layout is used by the world generation system to insert pre-designed arena layouts during map construction.

Usage example

This file is not instantiated or used directly by modders at runtime. It is consumed automatically by the DST engine's world generation logic when the skeleton_winter_hard static layout is referenced in a map task or taskset configuration.

Dependencies & tags

Components used: None identified
Tags: None identified

Properties

PropertyTypeDefault ValueDescription
versionstring"1.1"Tiled map format version
luaversionstring"5.1"Lua version requirement
orientationstring"orthogonal"Map orientation type
widthnumber8Map width in tiles
heightnumber8Map height in tiles
tilewidthnumber16Tile width in pixels
tileheightnumber16Tile height in pixels
tilesetstableList of tileset definitions
layerstableList of map layers (tile and object groups)

Main functions

Not applicable

Events & listeners

None identified